Message-Id: Date: Wed, 10 Sep 1997 09:56:58 -0400 From: Brad Fidler To: djgpp AT delorie DOT com Subject: Curious about selectors Mime-Version: 1.0 Content-Type: text/plain Content-Disposition: inline Precedence: bulk Lots of posts here ask about the best way to access video memory, well I have been thinking about this lately and have a few questions on selectors in general. There seems to be 3 accepted ways of accessing video memory, near pointers (FAT DS Hack) far pointers (use FS) make a custom selector to video area With near pointers your programs area is set to the 4Gb limimt but wont work with NT Q)So this got me wondering, what is your programs DS selectors value normally? Is it a default value? is it related to your programs size? what happens to it if you malloc large chunks of memory? is it dynamically resized? Now with far pointers or custom selectors, to access a memory loctaion you will have to use ES,FS,or GS but this causes a default selector override and causes a 1 clock penalty for each access. I seem to remember reading (from Shawn Hargreaves?) that near pointers are only about 5 percent faster than farpointers? Is this why? is there any way to get around this?(probably not) Its a minor thing but hey 5 percent is still 5 percent!(but that 5% probably isn't worth disabling memory protection with a Fat DS!) Kind of a long post, sorry. Brad Fidler Wind Engineering Consultants Guelph Ontario Canada www.rwdi.com bf AT rwdi DOT com