From: "A. Sinan Unur" Newsgroups: comp.os.msdos.djgpp Subject: Re: C++ copyright Date: Mon, 01 Sep 1997 11:36:22 -0500 Organization: Cornell University Lines: 34 Sender: asu1 AT cornell DOT edu (Verified) Message-ID: <340AEF06.107B@cornell.edu> References: <01bcb63a$15e1a8c0$c93063c3 AT 8652hvt73761> <5udhv7$e0r AT dfw-ixnews5 DOT ix DOT netcom DOT com> <340AED9A DOT 7C21 AT sentex DOT net> Reply-To: asu1 AT cornell DOT edu NNTP-Posting-Host: 128 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk people, please, first read the section 19.1 Legal (un)restrictions on DJGPP applications in the FAQ and then ask informed questions. Temujin wrote: > > firewind wrote: > > > > Matthew Bennett wrote: > > > Looking though "Brennan's DJGPP2+Games Resources" > > > (http://www.rt66.com/~brennan/djgpp/) web page, I came across this: > > > > > "In case you're wondering, yes, you can write commercial games with DJGPP > > > and maintain your complete rights to the output, as long as you don't > > > include any Copylefted stuff, like the C++ library. The C library is free." > > > > > Does this mean that you cannot write a commercial game in C++ ??! > > > > Sure you can. You can write "QuakeClone III" and charge 600$ for it if you > > want, absolutely no restrictions. However, if you wrote "QC III" using the > > standard C++ library, you would be forced to license it under the GNU > > General Public License. You could still sell it for 600$, you'd just have to > > let users have free access to the source, and who's going to pay big bucks > > for some binaries when the source is freely available? > > Ouch, doesn't that kind of mean that if you use C++ with DJGPP you > basically shouldn't be making commercial software? I mean RIGHT there > is a reason for companies not to use DJGPP to develop their programs.. > Then again, how are the people at GNU going to find out if you did use > their C++ stuff to make a program and sell it.