From: firewind Newsgroups: comp.os.msdos.djgpp Subject: Re: C++ copyright Date: 1 Sep 1997 04:57:11 GMT Organization: Netcom Lines: 21 Message-ID: <5udhv7$e0r@dfw-ixnews5.ix.netcom.com> References: <01bcb63a$15e1a8c0$c93063c3 AT 8652hvt73761> NNTP-Posting-Host: elp-tx1-16.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 8bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Matthew Bennett wrote: > Looking though "Brennan's DJGPP2+Games Resources" > (http://www.rt66.com/~brennan/djgpp/) web page, I came across this: > "In case you're wondering, yes, you can write commercial games with DJGPP > and maintain your complete rights to the output, as long as you don't > include any Copylefted stuff, like the C++ library. The C library is free." > Does this mean that you cannot write a commercial game in C++ ??! Sure you can. You can write "QuakeClone III" and charge 600$ for it if you want, absolutely no restrictions. However, if you wrote "QC III" using the standard C++ library, you would be forced to license it under the GNU General Public License. You could still sell it for 600$, you'd just have to let users have free access to the source, and who's going to pay big bucks for some binaries when the source is freely available? -- [- firewind -] [- email: firewind AT metroid DOT dyn DOT ml DOT org (home), firewind AT aurdev DOT com (work) -] [- "You're just jealous because the voices talk to -me-." -]