From: doing DOT this DOT seems DOT to DOT remove AT most DOT spam DOT true DOT address DOT is DOT in DOT reply_to DOT field (Bevyn Douglas Quiding) Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,comp.graphics.algorithms Subject: Re: Palette Conversion Date: Fri, 29 Aug 1997 02:07:56 +1200 Organization: University of Auckland, Computer Science Dept. Lines: 29 Message-ID: References: <33c070c8 DOT 0 AT duster DOT adelaide DOT on DOT net> <5ps14f$srr AT barf DOT euro DOT net> <34058700 DOT 7BFE AT mcn DOT net> Reply-To: bqui001 AT cs DOT auckland DOT ac DOT nz NNTP-Posting-Host: gate.cs.auckland.ac.nz To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <34058700 DOT 7BFE AT mcn DOT net>, massmedia AT mcn DOT net wrote: =>Benny wrote: =>> =>> Richard Sim wrote: =>> > =>> I'm having a little problem - I've made a palette for my game but I need to =>> convert the palette to a palette type that Paint Shop Pro or Photoshop can load. => =>> So -- has anyone got a conversion utility for these palettes or could =>> anyone help, thanks. => =>I just dealt with the same problem... I'm using Photoshop 4 and 768 =>byte palette files. I figured out that photoshop uses 8 bit values for =>it's colors and the vga uses 5 bit values. Just load the bytes, =>multiply them by 8 (or shift them by 3 bits... byte<<3) and then write =>them out with a photoshop palette extension. vga uses 6-bits of each primary (shift left by 2). Bevyn. -- disclaimer not only did i not post this i have never seen any of these letters before in my life. these opinions represent no one least of all myself.