From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) Newsgroups: comp.os.msdos.djgpp Subject: Re: DirectX 5.0 Compatibilty Date: 9 Aug 1997 08:34:21 GMT Organization: The National Capital FreeNet Lines: 28 Message-ID: <5sha2d$hhj@freenet-news.carleton.ca> References: <33E95E03 DOT 67E6 AT concentric DOT net> <5sdngj$id6$1 AT news DOT netrail DOT net> <33EB0681 DOT 7CF4F4A1 AT beushausen DOT wl DOT eunet DOT de> <33EBD1B9 DOT 7884 AT concentric DOT net> Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) NNTP-Posting-Host: freenet3.carleton.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Meta (syzmik AT concentric DOT net) writes: > The coders at Raven switched to MSVC 5.0 and said their code was > increased in speed by FAR over Watcom, esp floating point code. And how much do they earn a year from Microsoft, over and under the table? ;-) >> > We've just started using DirectX 5 w/ Borland C++Builder in addition >> > So far so good, but that doesn't mean we're out of the woods yet. >> > >> >> I'm using BCB (Borland C++ Builder) too. It really is a great tool and >> you can also write OpenGL apps with it, so you don't neccessarily have >> to stick with DirectX! > > If you want more compatibilty you stick with directx, as not alot of > people (like myself) have OpenGL hardware. Take it to e-mail or a more appropriate newsgroup, for the third and final time. ObDJGPP: DJGPP supports OpenGL...dunno about DirectX -- .*. Where feelings are concerned, answers are rarely simple [GeneDeWeese] -() < When I go to the theater, I always go straight to the "bag and mix" `*' bulk candy section...because variety is the spice of life... [me] Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh