From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) Newsgroups: comp.os.msdos.djgpp Subject: Re: palette & Allegro Date: 1 Aug 1997 06:05:52 GMT Organization: The National Capital FreeNet Lines: 26 Message-ID: <5rruc0$703@freenet-news.carleton.ca> References: <33d76086 DOT 0 AT 131 DOT 162 DOT 2 DOT 91> Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) NNTP-Posting-Host: freenet2.carleton.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Paul Shirley (Paul AT no DOT spam DOT please) writes: > That weighting is probably *not* the one you want since you could end up > with some sprites using rare colours being allocated too few in the > result. Choosing a different mapping strategy (other than statistical) > is probably a good idea. Use Paint Shop. It can remap the palette for you. It gives an optimized and standard option... try the optimized, and if you get bletch, use undo and then try standard. Usually optimized works well. One time it didn't was when I had a background with a gradient of blue and a foreground full of lots of colored spheres. (Yes, it did come from POV-Ray.) When I got a gorgeous background and flat colored spheres I realized PSP does have limitations, such as it isn't smart enough to tell background from foreground :-) It must have used a pixel by pixel algorithm, and it found there were tons more blue pixels than any other color, even though the spheres were the focal objects in the picture. I undid and used the Standard color reduction, presto: great spheres and background both. Standard uses a color cube with a large range of colors of all hues, saturations, and luminances. -- .*. Where feelings are concerned, answers are rarely simple [GeneDeWeese] -() < When I go to the theater, I always go straight to the "bag and mix" `*' bulk candy section...because variety is the spice of life... [me] Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh