From: "Peter White" Newsgroups: comp.os.msdos.djgpp Subject: DJGPP hates me! Date: 29 Jul 1997 20:06:55 GMT Organization: [posted via] UK Online Ltd Lines: 14 Message-ID: <01bc0e28$5aea0c60$7b7106c2@po.white2> NNTP-Posting-Host: lon5-59.ukonline.co.uk To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Well, maybe it doesn't, but it's acting like it does at the moment. Earlier today I was working on my completely amazing game when I stumbled across a couple of problems. The first is that I keep getting General Protection Faults in one module which I'm testing. It allocates lots of small chunks of memory for linked lists and stuff and works pretty well if I reduce the number of mallocs, but that reduces the effectiveness of the game. I'm not allocating anything near the 16 megabytes of free memory either. The second problem is with my script language module, which at the moment compiles fine, but refuses to run. I've tried to use a debugger with it, but the program exits with a page fault _before_ it gets to main! This program was working until I made it slightly more complicated. Help me please!