From: 006809c AT iceberg DOT acadiau DOT ca (Andrew Cheyne) Newsgroups: comp.os.msdos.djgpp Subject: palette & Allegro Date: 24 Jul 97 14:02:46 GMT Organization: Hub.Org Public Access Unix Server Lines: 28 Message-ID: <33d76086.0@131.162.2.91> NNTP-Posting-Host: iceberg.acadiau.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hello.. I've asked this question before, but perhaps I didn't word it correctly because I didn't really get the responses I was looking for. I am currently developing some sprites for a game I am writing and am wondering how to manage the palette so that they can all be shown at the same time as I designed them. How do I get a constant palette with my sprites? I am creating the sprites in POVRay and doing touch up with PAintShop Pro. I have thought of a couple of solutions to keep a constant palette between sprites, but they either seem like a lot of overhead or dont produce the effects I'm looking for. Someone suggested taking all my sprites and pasting them into a true color image in PAintShop and then reducing the color depth to 256. This works fine to get the sprites using the same palette and I can even get a palette file from this, but where do I go from there? Do I have to cut and paste my sprites out of this one large image to smaller images? If so, will they retain the palette I extracted from the larger image? Thanks, Andrew -- .. . . . . . . . . . . . . . . . ( Andrew Cheyne / 006809c AT dragon DOT acadiau DOT ca ) o O ( http://dragon.acadiau.ca/~006809c/ ) ( .. . . . . . . . .. . . . . )