From: "Richard Sim" Newsgroups: comp.os.msdos.djgpp References: <33CAAA13 DOT 2CC5 AT videotron DOT ca> <33CC1E45 DOT 3C83 AT concentric DOT net> Subject: Re: DJGPP and Windows 95 Date: Sat, 19 Jul 1997 14:15:14 +0930 Lines: 18 NNTP-Posting-Host: 203.16.209.29 Message-ID: <33d04647.0@duster.adelaide.on.net> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk What can I say, I'm having the total opposite problem, my game runs under Win95 but in DOS it crashes! No Win code, asm or anything, only standard C code! Richard Sim richard AT hyper DOT net DOT au Meta wrote in article <33CC1E45 DOT 3C83 AT concentric DOT net>... >> I've been doing lot's of programming unde rDJGPP under DOS, >> running Wincrap '95 and it seems that most of my applications always >> crash now, exiting the dos prompt and returning to windows with a GPF >> (or something like that). Is there a Win 95 patch or some known >> to help prevent this? >> > >Under the MSDOS Prompt PIF file, try playing with the memory values.