From: Glenn Newsgroups: comp.os.msdos.djgpp Subject: DJGPP and 13h graphics help Date: Tue, 08 Jul 1997 00:09:09 -0400 Organization: none Lines: 33 Message-ID: <33C1BD65.7D3D@worldaxes.com> Reply-To: sven AT worldaxes DOT com NNTP-Posting-Host: slip6.worldaxes.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit CC: sven AT worldaxes DOT com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hello, I'm a newbie to DJGPP but not to C and I'm learning C++. Anyhow, here's my problem... I'm programming a small graphics library in DJGPP that does mode 13h and a lot of simple stuff. Yes I know Allergo exists, and I have it, and it's an awesome library, but I want to know how this stuff works from the ground up. I've been reading Andre LaMothe's books about 13h graphics and games and I'm trying to access the 8x8 ROM text characters so I can display them. The base address is 0xF000:FA6E and I don't know how to access it in DJGPP since it's 32-bit. I've set DJGPP to real mode programming to create my lib. LaMothe did it like this (condensed): #define ROM_CHAR_SET_SEG 0xF000 //Segment of 8x8 ROM character set. #define ROM_CHAR_SET_OFF 0xFA6E //Beginning offset of 8x8 ROM char set. #define CHAR_WIDTH 8 #define CHAR_HEIGHT 8 ... unsigned char far *rom_char_set = (char far*)0xF000FA6EL; How would I convert that statement into one that DJGPP can understand and compile correctly? I've done this much: unsigned char *rom_char_set = (char *)---------; I don't know what the correct address is. Do you add the segment and offset? I've tried that it doesn't work, unless I added them wrong... I'm stumped. Any help would be appreciated. Thanks.