From: Larry Swanson Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: weirdd32 bit lines in VESA 2.0 Date: Tue, 03 Jun 1997 14:49:31 -0500 Organization: MidWest Communications, Inc. Lines: 16 Message-ID: <3394754A.1FBB0227@mwci.net> References: <338F8816 DOT 43DF28C6 AT mwci DOT net> NNTP-Posting-Host: dial-56.man.mwci.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > it will plot the Line but then the line to rhe right of > it will be black, which is not what I want. > > I have tested my put pixel code at all corners of the screen and with > all 3 primary colors and it always worked right. > I have no idea what else to check for(it works when my lines go from > the > left side of the screen to the middle) and I would really aprreciate > someon looking at this and hopefully pointing out a blatant error or > assumption. > I have been working on this and I have discovered that plotting a pixel to be blue will set the blue component pixel to the right of it to 0. I still don't have any idea how to fix this and would be grateful for some help.