From: Asbjørn Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake vs. Demos Date: Sun, 01 Jun 1997 03:19:25 +0200 Organization: Cyber Science Technologies Lines: 23 Message-ID: <3390CE1D.4160@hotmail.com> References: <199705302154 DOT QAA24261 AT sendit DOT sendit DOT NoDak DOT edu> Reply-To: lordcrc AT hotmail DOT com NNTP-Posting-Host: nm25-12.ppp.sn.no Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Adam W Lee wrote: > Now, just because he doesn't have pretty code doesn't mean he's not a good > programmer... In fact, I hate pretty code. C++ is the embodiment of > pretty code, and it sucks. Ehrm, why is it that most scene coders i've spoken with use it? Of coz in combo with asm. > And to defend myself on the 3D of Quake... Sure, it's some decent 3D, and > sure, Carmack does know what he's doing, but plain and simple, I've seen > Demo coders do more stuff than him, faster than him, and make it look > better than him. demo (itsdemo.exe or .zip I believe), LOOK at it. Anyone care to explain why the Quake engine is so much better than the Descent engine? I can't see it... -- - Asbjørn / Lord Crc http://home.sn.no/~bheid/ lordcrc AT hotmail DOT com