Message-ID: From: Bryan Murphy To: "'djgpp AT delorie DOT com'" Subject: RE: "Are Allegro's routines fast enough to write Quake-like games?" - No. Date: Tue, 27 May 1997 08:59:32 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Precedence: bulk >---------- >Ah, so the non-portable graphics stuff was in assembly or something? Well, it's both Assembly and C. He wrote everything in C, and then rewrote some stuff in assembly, so you can compile both versions and then just linke the ones you want to use. >Someone said 10,000 lines of assembler. Of course, assembler is very >spongy: it takes twenty just to print a few characters on the screen. :)) Yeah, but most of it is for the 3D and graphics code. 10,000 lines of assembly is still a lot, no matter what it is for! Bryan Murphy Web Developer HCST, Inc. : http://www.hcst.com/ Home Page: http://www.hcst.com/~bryan/