From: Jawed Karim Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and Allegro Date: Mon, 26 May 1997 16:13:57 -0600 Organization: University of Minnesota Lines: 17 Message-ID: <338A0B25.3797@tc.umn.edu> References: <199705230009 DOT KAA28902 AT solwarra DOT gbrmpa DOT gov DOT au> <3385baaf DOT 5308416 AT news DOT softcom DOT net> <5m4pjg$6v2 AT news DOT ox DOT ac DOT uk> <33860B35 DOT 6C93E6D7 AT psu DOT edu> Reply-To: jawed AT tc DOT umn DOT edu NNTP-Posting-Host: pub-16-b-20.dialup.umn.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Kertis Henderson wrote: > > George Foot wrote: > > Michael Abrash said he was impressed; there's a link on the Allegro > > homepage to some rendering system he wrote using it IIRC. > > I have this. He uses some VERY sneaky tricks. His version works great, > but doesn't do any sort of mapping or shading. When I tried to add > them, > it slowed down a *LOT*. Has anybody done better? > > -- > > Kertis Henderson > kah190 AT psu DOT edu I dont think using an external gfx lib for any game is a good idea.