Date: Mon, 26 May 1997 16:14:25 -0500 (CDT) From: "Randau F. Wimmer" Message-Id: <199705262114.QAA21711@rrnet.com> To: djgpp AT delorie DOT com Subject: Quake, ANSI C. Precedence: bulk All of the C in Quake was ANSI compliant, but there was ASM used to speed up inner loops... OpenGL ports are 100% ANSI C, but then again you'd only run those on really fast systems (Alphas, Sparcs, etc) atomly