From: quacci AT vera DOT com (jon) Newsgroups: comp.os.msdos.djgpp Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. Date: Sun, 25 May 1997 00:37:33 GMT Organization: Yale University Lines: 15 Message-ID: <33878866.16151244@news.cis.yale.edu> References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net> NNTP-Posting-Host: slip-ppp-node-02.cs.yale.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Sat, 24 May 1997 14:34:52 -0700, SpankE wrote: >Carmack and Abrash both state that Quake was written in 100% ANSI C >aswell. This is not the same thing as saying it was 100% C, just that what C they used was 100% ANSI. Anyway, they must have used at least some assembler for some things, I'd think. But I do remember reading in one of Abrash's books about his and Carmack's absolute belief that finding better algorithms is more important than optimizing code. So it would make some sense that they'd be able to do most of what they did in plain C.