Date: Fri, 23 May 1997 16:52:27 -0500 (CDT) From: El Guapo Grande del Fuego Message-Id: <199705232152.QAA08574@rrnet.com> To: djgpp AT delorie DOT com Subject: "Are Allegro's routines fast enough to write Quake-like games?" - No. Precedence: bulk I'm sorry, but I'd have to say no on this one... Allegro has rather slow 3D routines if you ask me... Now, if you look at something like Plush3D by Justin Frankel (http://nullsoft.home.ml.org), that'd probably be fast enough. Allegro's routines are decent, but they definitely need optimization... When you look at the 3D routines, they're all in C, probably not a good thing :) atomly