From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) Newsgroups: comp.os.msdos.djgpp Subject: Re: How fast can you get in 640x480? (allegro) Date: 22 May 1997 04:44:15 GMT Organization: The National Capital FreeNet Lines: 22 Message-ID: <5m0iuv$m7j@freenet-news.carleton.ca> References: <3382D395 DOT 118 AT canvaslink DOT com> <01bc6614$95f87b40$372f63c3 AT default> Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) NNTP-Posting-Host: freenet3.carleton.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk "Thomas Harte" (T DOT Harte AT btinternet DOT com DOT REMOVE_THIS_BIT) writes: >> Another -very important- difference is that it totally helps to dword >> align the x coordinates when you draw a sprite. In other words, you >> need to use multiples of four. In 640x480 this really isn't that bad if >> you do it right, and it brought my frame rate from around 20-30fps to >> 60-70fps (!!!). > > Excuse my ignorance, but - what? How do you do that then / what do you > mean? > Is that like only drawing sprites at x=0, x=4, x=8 . . . ? Isn't this alignment thing only for Mode X? 640x480 Diamond Stealth sure isn't Mode X. (I use off-screen areas and other clever tricks to get my mode X game to take advantage of the latch registers without it scrolling in four pixel lurches.) -- .*. Where feelings are concerned, answers are rarely simple [GeneDeWeese] -() < When I go to the theater, I always go straight to the "bag and mix" `*' bulk candy section...because variety is the spice of life... [me] Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh