From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) Newsgroups: comp.os.msdos.djgpp Subject: Re: Need help making a zelda clone game Date: 22 May 1997 04:47:22 GMT Organization: The National Capital FreeNet Lines: 30 Message-ID: <5m0j4q$mcb@freenet-news.carleton.ca> References: <5l9hmg$jcm$2 AT msunews DOT cl DOT msu DOT edu> <33826D0E DOT 617D AT pdqnet DOT net> Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) NNTP-Posting-Host: freenet3.carleton.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Clint Silvester (kikisli AT pdqnet DOT net) writes: > rdt wrote: >> >> I'm working on making a freeware tile based zelda clone with DJGPP and the >> ALLEGRO library. Ive got a little bit done but its a huge job and I need help. >> If anyone is interested in helping, wants to hear more about it, or just wants >> to hear what Ive done so far please Email me at taylorr2 AT egr DOT msu DOT edu >> -Thanks >> Rob > > > Hello, my name is Clint Silvester, and I had the same idea, but for a > full blown RPG game. I wanted to get away from the traditional tile > based maps in RPGs, so I want to do a magic carpet-like map, and maybe > an implementation of this for the dungeons, and the towns, but thought > it might be better to go with traditional tile-based overhead for the > towns and such. By the way, what do you need for it? My sister is the > one that I am going to use for the graphics. She has not done anything > like this before, and when she tried to draw some stuff, it looked just > like anime, so I decided to go with her :) What the heck is a "magic carpet" map? Perspective view, or side scroll? (Like Faxanadu?) -- .*. Where feelings are concerned, answers are rarely simple [GeneDeWeese] -() < When I go to the theater, I always go straight to the "bag and mix" `*' bulk candy section...because variety is the spice of life... [me] Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh