From: frazer AT noneofyourbusiness DOT com (Scott Frazer) Newsgroups: comp.os.msdos.djgpp Subject: Re: RSXNTDJ & DirectX Date: Tue, 20 May 1997 13:01:42 GMT Organization: Ericsson Data Services Americas Lines: 23 Message-ID: <33819ed9.3155367@cnn.exu.ericsson.se> References: <33797CAA DOT 50912E90 AT utbm DOT fr> <3379b7fa DOT 3557765 AT cnn DOT exu DOT ericsson DOT se> <01bc64d5$fb413ea0$0b810ccf AT clawson> NNTP-Posting-Host: pc093.rtp.ericsson.se To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk "Keith Clawson" wrote: >Scott Frazer wrote in article ><3379b7fa DOT 3557765 AT cnn DOT exu DOT ericsson DOT se>... >> Borysiak Gregory wrote: >> >> >I would like to know if someone try to use the latest release of RSXNTDJ >> >and DirectX. >> >> No, but I have used RSXNTDJ with OpenGL and it worked ... >> > >Which implementation of OpenGL did you use? I tried Cosmo OpenGL and the >programs compile but don't do anything. > I used Cosmo also. I did experience some weirdness ... I got some sample programs (various moving 'robot arm's and 'city') and had to do some tweaking to get them to work. Unfortunately, I have since deleted the work and started playing around with the Cygnus and LCC Win32 compilers (both free!). Anyhow, RSXNTDJ and Cosmo worked better on my home system with Win95 than at work with WinNT.