To: djgpp AT delorie DOT com Subject: How fast can you get in 640x480? (allegro) Message-ID: <19970520.172639.7119.5.fwec@juno.com> From: fwec AT juno DOT com (Mark T Logan) Date: Tue, 20 May 1997 17:27:10 EDT Precedence: bulk Greetings. I am working on a birds eye view type crpg, ala final fantasy. I am trying to get it to work in 640x480x256 using allegro. I have had very little success so far. the fastest I can get is about 18-20 fps. I am just wondering if my code is stupid, and I should keep trying, or if you can't really get that fast in 640x480. Here is the fastest approach so far. -------------------------------------------------------------------------------- #include #include "rpg.h" int main() { int i, j, x_adjust = 0, y_adjust = 0; char switcher = 1; DATAFILE *data; data = load_datafile("rpg.dat"); allegro_init(); install_keyboard(); set_gfx_mode(GFX_AUTODETECT, 640, 480, 1280, 480); set_clip(screen, 0, 0, 1279, 479); set_pallete(data[game_pal].dat); while(!key[KEY_ESC]) { switcher = !switcher; if(key[KEY_RIGHT]) x_adjust -= 1; if(key[KEY_LEFT]) x_adjust += 1; if(key[KEY_UP]) y_adjust += 1; if(key[KEY_DOWN]) y_adjust -= 1; for(i = 0; i < 20; i++) { for(j = 0; j < 15; j++) { if(switcher) draw_sprite(screen, data[generic_floor].dat, (i<<5) - x_adjust, (j<<5) - y_adjust); else draw_sprite(screen, data[generic_floor].dat, (i<<5) - x_adjust + 640, (j<<5) - y_adjust); } } if(switcher) scroll_screen(0, 0); else scroll_screen(640, 0); } } -------------------------------------------------------------------------- Please note that this is just a test prototype to see if I can get something running fast enough. It wouldn't actually be acceptable for the game. Am I going about this in the completly wrong way? I've never actually seen any working code for a game of this type, so I just made this approach up. Never again will I assume a project is as easy as it sounds. TIA fwec AT juno DOT com