From: Tom Burgess Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro Vivace (tutorial) Date: Sat, 03 May 1997 01:12:20 -0700 Organization: BCTEL Advanced Communications Lines: 25 Message-ID: <336AF364.7DDD@bc.sympatico.ca> References: <5kdnf4$s7n AT news DOT ox DOT ac DOT uk> NNTP-Posting-Host: pntn02m02-111.bctel.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk George Foot wrote: > > Hi > > Just a short announcement; a lot of people said they would like to have a > tutorial to teach them the basics of Allegro. I've started writing this, > and would like those who asked for it to comment on what I have done so > far - is it in the right style? Is it what you want? > Looks good so far. Focusing on the application seems like a good idea, e.g. how to do a simple game with various inputs and flicker-free screen and sound output. Maybe a section describing the examples Shawn supplies with explanations of the features that each is demonstrating and where they might be used would be a good start until you get some demo code together. I think it could be a big help to Allegro newbies and oldbies too. The hard part will be keeping application demos small enough to be understandable but large enough to be realistic. Perhaps someone (not me) would be willing to do a port of one of those wretched Microsoft DirectX demos (iclowns, fox&bear), just to show that it can be done, and how much better a REAL game API can be. regards, tom be