Message-Id: Comments: Authenticated sender is From: "Salvador Eduardo Tropea (SET)" Organization: INTI To: "J. Ellis" , djgpp AT delorie DOT com Date: Mon, 28 Apr 1997 16:00:25 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: DJGPP C<><>L or NOT Precedence: bulk "J. Ellis" wrote: > I have just a few simple questions that I am hoping someone can answer > (preferably through e-mail:-): > Is DJGPP really the BEST programming environment/language/platform for game > programming? Yes. > If so, why? Because you have: 1) A huge support. 2) Updates all the time. 3) Access to the code of the standard library so you can know what's making each call. 4) A lot of libraries for Game Programming. (check my web page) 5) Protected mode, so you don't have a 640Kb limit. 6) And more ... > Is it the fastest? Compiling? or the generated code? Compiling is slower than Borland, I don't know about Watcom. The generated code is very good. Things that you won't have (at least today): a) Pentium optimization. b) An easy to use register calling convention. > Is it suitable for new-comers to the C language, or even newbies to programming in general? There are a lot of newbie questions in this news group and seems that they finally get all working. > I know a bit of QBasic, but that's about it, so should I be learning something other > than C, or is C the way to go? From my point of view: go ahead learn C. > Well, that's about it. Thanks (in advance;-) for your time > and help! OK. SET ------------------------------------ 0 -------------------------------- Visit my home page: http://www.geocities.com/SiliconValley/Vista/6552/ Salvador Eduardo Tropea (SET). (Electronics Engineer) Address: Curapaligue 2124, Caseros, 3 de Febrero Buenos Aires, (1678), ARGENTINA TE: +(541) 759 0013