From: Robert Vasquez Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and DJGPP Date: Mon, 21 Apr 1997 20:10:22 -0400 Organization: Digital Fx Lines: 21 Message-ID: <335C01EE.4768@worldnet.att.net> References: <199704212125 DOT OAA05532 AT deneb DOT cs DOT pdx DOT edu> NNTP-Posting-Host: 207.147.60.215 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > > Yeah, no kidding. Way to rain on a parade... Wait, no... Hmn. Well > > that sort of sucks; still it was nice that a game like quake could > > made in djgpp. ID will prolly go over to Watcom for thier next game, > > though eh? :( > > I doubt that for two reasons: > > 1. They no longer support DOS. > 2. Watcom is what they used before DJGPP. > > If they liked Watcom sooooo much, they wouldn't have changed in the > first place! :) They used MSVC for WinQuake. They'll probably use it for the next games, because it is the best Windows compiler. -- Rob Vasquez Digital Fx '97 email: digital DOT fx AT worldnet DOT att DOT net