From: Robert Vasquez Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and DJGPP Date: Sat, 19 Apr 1997 21:26:31 -0400 Organization: Digital Fx Lines: 14 Message-ID: <335970C7.1@worldnet.att.net> References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com> <33581923 DOT 3CB5 AT NO DOT SPAM DOT cs DOT com> NNTP-Posting-Host: 207.147.60.221 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > I don't see why - they already have a free development tool right > in their hands. Hey, wouldn't it be neat if they decided to use > for their next game as well? ;) > > Well, we can hope anyway... They wont be using djgpp again....they'll use some windows compiler. I guess we can kiss SGI and other Unix ports good bye. -- Rob Vasquez Digital Fx '97 email: digital DOT fx AT worldnet DOT att DOT net