From: kamak AT earthlink DOT net (Adam Haun) Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and DJGPP Date: Sun, 20 Apr 1997 18:05:12 GMT Organization: Earthlink Network, Inc. Lines: 14 Message-ID: <335a5aad.14836190@news.earthlink.net> References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com> <33581923 DOT 3CB5 AT NO DOT SPAM DOT cs DOT com> <335970C7 DOT 1 AT worldnet DOT att DOT net> NNTP-Posting-Host: ip192.houston5.tx.pub-ip.psi.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Sat, 19 Apr 1997 21:26:31 -0400, Robert Vasquez wrote: >> I don't see why - they already have a free development tool right >> in their hands. Hey, wouldn't it be neat if they decided to use >> for their next game as well? ;) >> >> Well, we can hope anyway... > >They wont be using djgpp again....they'll use some windows compiler. I >guess we can kiss SGI and other Unix ports good bye. No, in Carmack's .plan he says that he will be doing games for Win95, Linux, maybe Rhapsody, and possibly a couple other Unix ports as well.