From: Tudor Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and DJGPP Date: Sat, 19 Apr 1997 22:40:30 -0400 Organization: Communications Accesibles Montreal Lines: 15 Message-ID: <3359821E.17@cam.org> References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com> Reply-To: tudor AT cam DOT org NNTP-Posting-Host: dynamicppp-176.hip.cam.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > >DJ Delorie wrote: > >> > >> Actually, the initial reason they decided on DJGPP was because they > >> were going to use DJGPP instead of quakec, and they wanted a compiler > >> they could distribute with the game itself. In the end, they wrote > >> quakec instead. I don't want to bug in but, to me, the quake sources seem _very_ DJGPP-ish. They even compile (to a certain point, I do't have the makefile for dos). I guess the main reason they chose DJGPP was portability since, AFAIK, quake was not developed in dos (NextStep, SGI ?) -- tudor 'at' cam 'dot' org http://www.cam.org/~tudor 'This is Scott Nudds of the Borg. C is irrelevant.'