From: "John M. Aldrich" Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and DJGPP Date: Sat, 19 Apr 1997 01:00:19 +0000 Organization: Two pounds of chaos and a pinch of salt Lines: 22 Message-ID: <33581923.3CB5@NO.SPAM.cs.com> References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com> NNTP-Posting-Host: ppp109.cs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Calvin French wrote: > > Yeah, no kidding. Way to rain on a parade... Wait, no... Hmn. Well > that sort of sucks; still it was nice that a game like quake could be > made in djgpp. ID will prolly go over to Watcom for thier next game, > though eh? :( I don't see why - they already have a free development tool right there in their hands. Hey, wouldn't it be neat if they decided to use Allegro for their next game as well? ;) Well, we can hope anyway... -- John M. Aldrich, aka Fighteer I -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS d- s+:- a-->? c++>$ U@>++$ p>+ L>++ E>++ W++ N++ o+>++ K? w(---) O- M-- V? PS+ PE Y+ PGP- t+(-) 5- X- R+(++) tv+() b+++ DI++ D++ G>++ e(*)>++++ h!() !r !y+() ------END GEEK CODE BLOCK------