From: frenchc AT cadvision DOT com (Calvin French) Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and DJGPP Date: Fri, 18 Apr 1997 06:57:58 GMT Organization: CADVision Development Corp. Lines: 19 Message-ID: <5j8lpo$lk4@elmo.cadvision.com> References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> NNTP-Posting-Host: ts65ip67.cadvision.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk "John M. Aldrich" wrote: >DJ Delorie wrote: >> >> Actually, the initial reason they decided on DJGPP was because they >> were going to use DJGPP instead of quakec, and they wanted a compiler >> they could distribute with the game itself. In the end, they wrote >> quakec instead. >Trust DJ to deflate all of our wild speculations. Turns out the reason >was strictly prosaic. ;) Yeah, no kidding. Way to rain on a parade... Wait, no... Hmn. Well that sort of sucks; still it was nice that a game like quake could be made in djgpp. ID will prolly go over to Watcom for thier next game, though eh? :( - Calvin -