Newsgroups: comp.os.msdos.djgpp From: "Dennis Moran" Subject: Re: Quake and DJGPP Message-ID: <01bc4cf4$0597d8e0$580520ce@technodrome> Date: Sat, 19 Apr 1997 20:04:57 GMT References: <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com> Lines: 29 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Calvin French wrote in article <5j8lpo$lk4 AT elmo DOT cadvision DOT com>... > "John M. Aldrich" wrote: > > >DJ Delorie wrote: > >> > >> Actually, the initial reason they decided on DJGPP was because they > >> were going to use DJGPP instead of quakec, and they wanted a compiler > >> they could distribute with the game itself. In the end, they wrote > >> quakec instead. > > >Trust DJ to deflate all of our wild speculations. Turns out the reason > >was strictly prosaic. ;) > > Yeah, no kidding. Way to rain on a parade... Wait, no... Hmn. Well > that sort of sucks; still it was nice that a game like quake could be > made in djgpp. ID will prolly go over to Watcom for thier next game, > though eh? :( > > - Calvin - > No, they're using MS Visual C++. QuakeWorld and WinQuake were both compiled with MSVC, and I assume that Quake2 will also. -- Dennis Moran (aka Coolio) coolio AT coolio9 DOT com http://coolio9.com/