From: "John M. Aldrich" Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and DJGPP Date: Thu, 17 Apr 1997 07:48:27 +0000 Organization: Two pounds of chaos and a pinch of salt Lines: 27 Message-ID: <3355D5CB.2631@NO.SPAM.cs.com> References: <199704171047 DOT GAA11427 AT delorie DOT com> NNTP-Posting-Host: ppp208.cs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk DJ Delorie wrote: > > Actually, the initial reason they decided on DJGPP was because they > were going to use DJGPP instead of quakec, and they wanted a compiler > they could distribute with the game itself. In the end, they wrote > quakec instead. Trust DJ to deflate all of our wild speculations. Turns out the reason was strictly prosaic. ;) Of course, it's great to know that id really took the time to learn about what was available instead of just picking a high-priced compiler because for that much money it had to be good. It means that there is hope that, one day, commercial software companies may actually take off their blinders... -- John M. Aldrich * Anything that happens, happens. * Anything that, in happening, causes something else to happen, causes something else to happen. * Anything that, in happening, causes itself to happen again, happens again. * It doesn't necessarily do it in chronological order, though. --- Douglas Adams