From: Jeff Weeks Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d graphics lib Date: 14 Apr 1997 21:03:38 GMT Organization: Code X Software Message-ID: <5iu63a$rqj@nr1.toronto.istar.net> References: <335271AC DOT F7 AT win DOT bright DOT net> NNTP-Posting-Host: ppp8.mars.execulink.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 39 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Josh Anderson wrote: > > I have developed a working 3d graphics lib using DJGPP and Allegro. > Some of the features are > -labert shading > -gouraud shading > -phong shading (fake) > -texture mapping (using all shading models) (via Allegro) > -full object clippint to the viewing frustrum > -simple API based pipeline managment > -what i call "real" collision detection (checks for actual collides) > -also does bounding shpere collision (if exact isnt needed) > -rotation around an arbitrary vector (via Allegro) > -view points and view angles are fully implemented (i.e. 6 DOF) Do you have camera rotation? I'd like to see that in action... I wanna learn how that's done. I'd also like to see how phong shading is done... perhaps you could point me in the right location? > I was just wondering if anyone would like me to release the source code, > free of charge. If anyone is interested, please respond to me either > through the newsgroup or e-mail. I'll release it if a couple people > respond. If I do, I will still be actively developing it (and accepting > friendly criticism). I will also accept any additions that people want > to add, as long as I get a copy of it too. Sure! That would be great. I think a lot of people would really love to see some more 3D source code on the 'net. I know I would! Please do release the source! Jeff Weeks -------------------------------------------- - Code X Software - Programming to a Higher Power email: mailto:pweeks AT execulink DOT com web: http://www.execulink.com/~pweeks/ --------------------------------------------