From: quacci AT vera DOT com (jon) Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d Engine Date: Mon, 07 Apr 1997 01:01:56 GMT Organization: Yale University Lines: 31 Message-ID: <334840c9.2667493@news.cis.yale.edu> References: <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> <332F3376 DOT 6C1E AT tc DOT umn DOT edu> <332f71e4 DOT 20458683 AT news DOT cis DOT yale DOT edu> NNTP-Posting-Host: slip-ppp-node-01.cs.yale.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Article <01bc3646$593530c0$LocalHost AT anthonyb> said: >and its still useless crap unless you buy the lib. Which I imagine >actually does the real work that would be worth knowing about. >-- >::-) This in regard to the comanche-like engine hgtf_1-0.zip, found at ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/ I don't understand your point. If memory serves, the guy who wrote jlib isn't selling it, and provides all source (also available at the above site). He only uses jlib for the port, not the original demo author's lib. Fact is, the jlib author (Jonathan Griffiths, I think) doesn't actually rely on jlib all that much in his djgpp port; mostly for convienience things like dealing with reading the bitmaps and the like. The real machinery of the engine is pretty much straight C-code. Anyway, I'm still hoping to understand how this program works better;I can follow it's details, but I'm not sure why it does what it does, the overall picture. I think at this point the problem is that I don't understand the principles behind this sort of high-speed heightfield rendering, and I don't know where to look it up. Most texts I've seen are concerned with high-res/ultra-slow graphics rendering for "art" sorts of pursuits, not lo-res/lo-precision speed rendering. Any ideas where to look, or clues as to the overall picture of how this little engine works?