Sender: crough45 AT amc DOT de Date: Thu, 10 Apr 1997 09:50:35 +0100 From: Chris Croughton Mime-Version: 1.0 To: peter AT atmosp DOT physics DOT utoronto DOT ca Cc: djgpp AT delorie DOT com Subject: Re: Interrupts (Hardware) Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-Id: <97Apr10.104800gmt+0100.21890@internet01.amc.de> Peter Berdeklis wrote: >The graphics won't affect interrupt latency at all. The graphics code is >just interrupted. In fact, most graphics code is slow not because of the >CPU time it uses but because the bus is slow (ray tracing is an obvious >exception). If the bus is slow won't that affect the interrupt latency? Surely an instruction can't finish until it's accessed the bus (as far as I know the cache doesn't do video memory - at least on my machine it seems that video accesses are the same speed with and without cache). And why is ray tracing different? Is it because of the difference between slow video RAM and the faster RAM used by the ray tracing algorithms? (I'm not a graphics programmer, I'm interested in learning about these things.) Chris