Comments: Authenticated sender is From: "Jeff Bachtel" To: djgpp AT delorie DOT com Date: Tue, 1 Apr 1997 19:07:43 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: ALLEGRO: get_camera_matrix normals Message-ID: <19970402010432.AAA7397@hometown> In the docs for 'get_camera_matrix' it mentions that xup, yup, and zup need not be normal, does this also mean that they can be used as a point the camera is 'looking' at? Also, what is the performance hit on using floats for everything (in 3d) on a Pentium. I heard that in most cases it was actually faster than fixed, is this true? Thanks Jeff Bachtel