From: Henri Ossi Newsgroups: comp.os.msdos.djgpp Subject: SIN and COS Date: Mon, 31 Mar 1997 10:32:15 +0300 Organization: Telecom Finland News Service Lines: 14 Message-ID: <333F687F.6EF4@geocities.com> NNTP-Posting-Host: pc1018.public.htk.fi Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Is there any way to "smooth" an object, which movees with the sin and cos functions? I use float variables to calculate next position, and then i add them to float variables, which i then translate to integer variables. (integer_var = (int) float_var) But when the ball moves across the screen, I can see this "jumping around". It isn't steady. How can I "smooth" it? Should I somehow calculate a center position between two calculated points? Thanks for your answers.