From: quacci AT vera DOT com (jon) Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d floor texture mapping Date: Fri, 21 Mar 1997 20:17:44 GMT Organization: Yale University Lines: 17 Message-ID: <3332ec9e.6055364@news.cis.yale.edu> References: <19970307223001 DOT RAA04894 AT ladder01 DOT news DOT aol DOT com> <5g03ka$pag AT freenet-news DOT carleton DOT ca> <332c8e38 DOT 28672926 AT news DOT cis DOT yale DOT edu> <5gse9s$ik4 AT shrike DOT depaul DOT edu> NNTP-Posting-Host: slip-ppp-node-02.cs.yale.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On Thu, 20 Mar 97 22:40:44 GMT, tmarkiew AT shrike DOT depaul DOT edu (Tom Markiewicz) wrote: <...> >I wrote a simple 3d rotator program for DJGPP that takes a 3ds file as input >and rotates it around user specified axis. It doesn't use allegro and is >limited to 320x200 resolution. (it has some other limitations as well but it >was my first crack at 3d graphics programming) Pardon my ignorance, but what is a 3ds file, and how is it structured? >For anyone interested, I put a link at the end of my Web page to it at >http://shrike.depaul.edu/~tmarkiew The zip file contains the executable and >all the code. Feel free to play around with it. Thanks for the offering.