From: Francisco Gochez Newsgroups: comp.os.msdos.djgpp Subject: Re: John Carmack : Re: Question about Doom. Date: Sat, 22 Mar 1997 00:39:06 -0500 Organization: None Lines: 19 Message-ID: <3333707A.3D06@erols.com> References: <199703211735 DOT JAA29516 AT netcom9 DOT netcom DOT com> <3332FA0B DOT 3418 AT shoreland DOT com DOT nospam> NNTP-Posting-Host: spg-as78s61.erols.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Ray Ratelis wrote: > > > > Wolfenstein 3D used ray casting. > > > Doom used BSP trees and a one dimensional completion mask. > > > Duke3D used sector flowing. > > > Quake used BSP trees, a PVS, and an edge list. > > What is Sector Flowing? I would also like to know what sector flowing is. I am impressed by the build engine's lack of a BSP tree. Also, what the heck is a one dimesional completion mask? > > -- > ****************************** > * Ray Ratelis * > * mailto:ray AT shoreland DOT com * > ******************************