From: tmarkiew AT shrike DOT depaul DOT edu (Tom Markiewicz) Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d floor texture mapping Date: Thu, 20 Mar 97 22:40:44 GMT Organization: DePaul University Lines: 26 Message-ID: <5gse9s$ik4@shrike.depaul.edu> References: <19970307223001 DOT RAA04894 AT ladder01 DOT news DOT aol DOT com> <5g03ka$pag AT freenet-news DOT carleton DOT ca> <332c8e38 DOT 28672926 AT news DOT cis DOT yale DOT edu> NNTP-Posting-Host: dept105.it-ias.depaul.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp In article <332c8e38 DOT 28672926 AT news DOT cis DOT yale DOT edu>, quacci AT vera DOT com (jon) wrote: >On 10 Mar 1997 04:44:58 GMT, ao950 AT FreeNet DOT Carleton DOT CA (Paul >Derbyshire) wrote: > > >>Quackerz (quackerz AT aol DOT com) writes: >>> Hello, Im new to DJGPP, and its really great. >>> Is there a place i can find info on 3d floor mapping optimized for 32 bit >>> code and DJGPP, or information on voxel graphics? I dont want anything >>> fancy, just funtional. Please E-mail me. Thank you very much. >>> Daniel Epstein >>> Quackerz AT aol DOT com >> >>For some 3D stuff, check out alllegro. Doesn't do voxels though. (Yet...) > I wrote a simple 3d rotator program for DJGPP that takes a 3ds file as input and rotates it around user specified axis. It doesn't use allegro and is limited to 320x200 resolution. (it has some other limitations as well but it was my first crack at 3d graphics programming) For anyone interested, I put a link at the end of my Web page to it at http://shrike.depaul.edu/~tmarkiew The zip file contains the executable and all the code. Feel free to play around with it.