From: bas AT merlin DOT ebicom DOT net Message-Id: <2.2.32.19970320185129.007398c0@merlin.ebicom.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 20 Mar 1997 18:51:29 +0000 To: djgpp AT delorie DOT com Subject: Re: Allegro perspective-correct texture mapping At 08:02 PM 3/20/97 GMT, you wrote: >You lie. I had a copy of the source code for Doom. It does use >raytracing. >-- > >::-) > >---------------------------------------------------------------------------- >--- >HTTP://vax2.rainis.net/~cwhizard/norn.htm >Home of the Sixpak of Norns. > >To reply to a news posting, remove the >anti-SPAM features from my e-mail address. > > >Josh McDonald wrote in article ><01bc2ff7$739c9340$14621ecb AT homer DOT effect DOT net DOT au>... >> > Games like DOOM or DUKE3D don't use polygons and textures.They use >> > raytracer engines. If you are talking about Quake, it 'cheats' in the >> > way it maps textures.It combines affine with perspective correct or >> > somthin like that.Like it's doing a correction only every 16 pixels. >The >> > result is a faster texture mapper but still 'perspective correct' for >> > the human eye & mind. >> >> HAHAHAHAHAHAHAHAA ROTFL...... How can we tell _everybody_ the truth >> about doom so we don't get these messages anymore? >> >> Doom does _not_ use raycasting, or raytracing. It draws polygons, which >are >> sorted >> through a bsp. Sheesh.. >> >> -Josh >> > > Umm, didnt you see a previous posting where John Carmack himself said it used BSP not ray tracing. I belive he would know :) Bob Sayers http://www2.ebicom.net/~bas/ "The speed of light sucks" -John Carmack