From: "Anthony Q. Bachler" Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro perspective-correct texture mapping Date: 20 Mar 1997 20:02:23 GMT Organization: Apcad Engineering Lines: 35 Message-ID: <01bc3564$c4a85860$LocalHost@anthonyb> References: <5fg3s0$hob$1 AT troll DOT powertech DOT no> <331F047A DOT 271F AT cam DOT org> <01bc2ff7$739c9340$14621ecb AT homer DOT effect DOT net DOT au> NNTP-Posting-Host: 208.16.64.197 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp You lie. I had a copy of the source code for Doom. It does use raytracing. -- ::-) ---------------------------------------------------------------------------- --- HTTP://vax2.rainis.net/~cwhizard/norn.htm Home of the Sixpak of Norns. To reply to a news posting, remove the anti-SPAM features from my e-mail address. Josh McDonald wrote in article <01bc2ff7$739c9340$14621ecb AT homer DOT effect DOT net DOT au>... > > Games like DOOM or DUKE3D don't use polygons and textures.They use > > raytracer engines. If you are talking about Quake, it 'cheats' in the > > way it maps textures.It combines affine with perspective correct or > > somthin like that.Like it's doing a correction only every 16 pixels. The > > result is a faster texture mapper but still 'perspective correct' for > > the human eye & mind. > > HAHAHAHAHAHAHAHAA ROTFL...... How can we tell _everybody_ the truth > about doom so we don't get these messages anymore? > > Doom does _not_ use raycasting, or raytracing. It draws polygons, which are > sorted > through a bsp. Sheesh.. > > -Josh >