From: Elliott Oti Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d Engine Date: Tue, 18 Mar 1997 18:05:36 -0800 Organization: The Gauge Variance Promotion Society Message-ID: <332F49F0.7ABB@stud.warande.ruu.nl> References: <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> Reply-To: e DOT oti AT stud DOT warande DOT ruu DOT nl NNTP-Posting-Host: warande1078.warande.ruu.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 14 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp jon wrote: > >> And on the second matter, there is a great Watcom-compiled heightfield > rendering demo that I'm hoping to see someone with ability port- you > can find it at: > > http://www.egerter.com/es/engines.html > > This one is looks very much like the Comanche game engine. It's already been ported. ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/hfield.zip Elliott