To: ao950 AT FreeNet DOT Carleton DOT CA Cc: djgpp AT delorie DOT com Subject: Re: Allegro perspective-correct texture mapping Message-ID: <19970317.171229.7391.2.fwec@juno.com> References: <5fg3s0$hob$1 AT troll DOT powertech DOT no> <331F047A DOT 271F AT cam DOT org> From: fwec AT juno DOT com (Mark T Logan) Date: Mon, 17 Mar 1997 17:14:19 EST On 16 Mar 1997 11:38:01 GMT ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) writes: > >The heretic engine is clearly not the same as that in DOOM. For >instance >look at the difference in HOM effects if you go off the map. (DOOM: >IDSPISPOPD. DOOM II, same engine: IDCLIP. Heretic: KITTY. Type the >appropriate code and walk through a wall.) > >Doom's HOM effect flickers between three images because it uses a Mode >X >triple buffer. (The game I'm writing also does and I have gotten HOMs >almost exactly like DOOM HOMs as a result of bugs in the background >routines that cause parts of the previous frame to persist.) IMHO, what you are talking about here is not a difference in engines, but different video code. As far as I know, Id liscensed the doom engine to 3rd parties just like it liscensed the wolf 3d engine to Blake Stone: Aliens of Gold and countless other clones. If the method used to draw to the screen was changed, I hardly think that constitutes a whole new engine. || Fwec AT juno DOT com || "nonono. It's not a bug, because you can deal with it" - My C++ instructor || || Yeah, well I can deal with win 3.11 crashing every 3 hours or so, but its still a || bug.