From: "Thomas Harte" Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro perspective-correct texture mapping Date: 16 Mar 1997 10:33:24 GMT Organization: SoftySoft Lines: 20 Message-ID: <01bc31f5$7d473b20$4d2449c2@default> References: <2 DOT 2 DOT 32 DOT 19970316013323 DOT 0076202c AT merlin DOT ebicom DOT net> NNTP-Posting-Host: host-73-36-77.btinternet.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp bas AT merlin DOT ebicom DOT net wrote in article <2 DOT 2 DOT 32 DOT 19970316013323 DOT 0076202c AT merlin DOT ebicom DOT net>... > At 03:02 PM 3/15/97 GMT, you wrote: > Well, I'm not to sure about all this but I do know you can look up and down > in Heretic which uses the doom engine > > > Bob Sayers > http://www2.ebicom.net/~bas/ > I believe that uses a 'smudged' perspective, whereby the vertical lines are moved differently relative to each other, but remain vertical. This means only limited looking up down can be provided, and that it is at best un-convincing. Duke Nukem 3d definitely uses this method. -Thomas