From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) Newsgroups: comp.os.msdos.djgpp Subject: Re: a randomize function for DJGPP? Date: 11 Mar 1997 04:26:38 GMT Organization: The National Capital FreeNet Lines: 26 Message-ID: <5g2mtu$6c0@freenet-news.carleton.ca> References: <5flbpp$m74 AT nr1 DOT ottawa DOT istar DOT net> <331FC0D1 DOT 1A26 AT cs DOT com> <5fps67$pc3 AT news DOT ox DOT ac DOT uk> <5g0b8s$snb AT freenet-news DOT carleton DOT ca> <33241CA7 DOT 4E84 AT pobox DOT oleane DOT com> Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) NNTP-Posting-Host: freenet5.carleton.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Francois Charton (deef AT pobox DOT oleane DOT com) writes: > Paul Derbyshire wrote: >> >> Ironically, the old Commodore 64 had possibly the best random generator: >> an ANALOG white noise chip in the sound card, which could be tapped by a >> program to obtain random numbers. Obviously for uniform randomness of the >> quality you describe, an analog white noise generator filtered to digital >> is what's needed. >> > > In many scientific applications using random numbers (I think the poster > was talking about Monte Carlo integration), there is a double problem : > you need randomness, but you also need your calculations to be > repeatable. This makes non repeatable generators, like white noise chips, > less useful in such cases. Why? Real life gamblling at Monte Carlo is certainly not dependent on being repeatable. Far from it! -- .*. Where feelings are concerned, answers are rarely simple [GeneDeWeese] -() < When I go to the theater, I always go straight to the "bag and mix" `*' bulk candy section...because variety is the spice of life... [me] Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh