From: "Lutz Hühnken" Newsgroups: comp.os.msdos.djgpp Subject: Re: DirectX ----> OpenGL Date: 5 Mar 1997 10:26:30 GMT Organization: University of Hamburg -- Germany Lines: 27 Message-ID: <01bc294d$5221d1e0$627fe9c2@anonymous> References: NNTP-Posting-Host: max-215.public.uni-hamburg.de To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Hi, Robert Humphris wrote > I read that many of the major games companies are turning away from > DirectX in their droves and moving > over to SGI's OpenGL api. I know that this api has been knocking about > on Linux for some time has any one > tried it with DJGPP? Is it probable that it will port easily with > DJGPP? Is it worth doing or should I stay > with the mighty Allegro? There is a free OpenGL compatible library called Mesa, which can be found at "http://www.ssec.wisc.edu/~brianp/Mesa.html". I haven't used or even tried to compile it, though. In the file README.DOS it says : "Currently requires watcom C to compile correctly, however I've made some changes that should allow it to compile under other 32bit DOS compilers with minimal changes..." There are plenty of other 3-D libraries around, some of which might be considered an alternative to both Active3D and Mesa. Check out "http://cg.cs.tu-berlin.de/~ki/engines.html" for a list. hth, Lutz