From: "Vince Cheong" Newsgroups: comp.os.msdos.djgpp Subject: Re: DirectX ----> OpenGL Date: 5 Mar 1997 04:13:11 GMT Organization: morbid reality Lines: 32 Message-ID: <01bc291b$710155e0$2c3ed3cf@486dx266> References: <5fg4ne$htg$1 AT troll DOT powertech DOT no> <5fi4p5$9ik AT pulp DOT ucs DOT ualberta DOT ca> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Jon Martin wrote in article <5fi4p5$9ik AT pulp DOT ucs DOT ualberta DOT ca>... > ovek AT arcticnet DOT no (Ove Kaaven) writes: > > >I believe there is a portable OpenGL clone called Mesa out there, but > >don't know whether it has been made to work with DJGPP v2 yet. (On > >DJGPP v1, I think it would work with Xlibemu (that used GRX).) > >It shouldn't be that hard to port though (just write a suitable device > >interface driver). > > Supposedly Mesa will compile with DJGPP 2 (according to the DOS docs). > However, since the port was primarily for Watcom, a lot of modifications need > to be made (mainly to the makefiles I guess). I have been trying to get it > to compile but so far have failed. Has anybody managed to get Mesa compiled > with DJGPP? If so, please post how. > -- > Serve Gonk. > Jon Martin jmartin AT obed DOT cs DOT ualberta DOT ca <-- finger for more info > http://elycion.geology.ualberta.ca/~jon/ > Department of Computing Science at University of Alberta. > mesa compiles fine for me. doesn't work though, a few functions are not compiled because of the watcom-style inline-asm. i think if the inline-asm and the makefile(very easy, change the extensions & make library line) are ported, it'll work.