From: aho450s AT nic DOT smsu DOT edu (Tony O'Bryan) Newsgroups: comp.os.msdos.djgpp Subject: Re: Developing a Game Micro Kernel Date: Fri, 28 Feb 1997 12:45:24 GMT Organization: Southwest Missouri State University Lines: 12 Message-ID: <3316d2b5.1789190@ursa.smsu.edu> References: <3313599f DOT 29853182 AT 165 DOT 113 DOT 1 DOT 24> NNTP-Posting-Host: forseti.i107.smsu.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On Tue, 25 Feb 1997 21:34:09 GMT, roberth AT tibinc DOT com (Robert Hentosh) wrote: >I am looking at creating a game micro kernel for my future games. I >would like to know from the vets out there, what things should I avoid >so that my micro kernel can run under both DOS and Windows95. I am Getting Allegro 2.2 from Shawn's web page is a great place to start. It has far too many features to list (a wealth of fast graphics routines, sound, mouse, joystick support, 3D math... the list goes on and on). You can get it from: www.talula.demon.co.uk/allegro