From: gfoot AT mc31 DOT merton DOT ox DOT ac DOT uk (George Foot) Newsgroups: comp.os.msdos.djgpp Subject: Re: Pixel Graphics an djgpp Date: 27 Feb 1997 04:06:55 GMT Organization: Oxford University Lines: 19 Message-ID: <5f318v$ksg@news.ox.ac.uk> References: <5f2f93$8g1 AT news DOT indy DOT net> NNTP-Posting-Host: mc31.merton.ox.ac.uk To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Chris Frolik (frolikcc AT indy DOT net) wrote: : I am wondering of the best way to go about using pixel graphics for djgpp. : Why is there no graph.h header file? I have downloaded the grx stuff but I : need a good manual, the one that comes with the newest version of grx seems : wrong or hard to follow. I prefer Allegro to GRX; you could also investigate SVGALIB, but I've never tried it. Allegro isn't just a graphics library - it also has many other useful routines, aimed mainly at game programming but useful in other areas as well. Allegro comes with a large .txt file explaining how all the functions should be called, which has been converted into HTML format. Follow the links from http://www.talula.demon.co.uk for more information. -- George Foot Merton College, Oxford.