From: nikki AT gameboutique DOT co (nikki) Newsgroups: comp.os.msdos.djgpp Subject: directx? for djgpp (sort of :) Date: 18 Feb 1997 20:59:53 GMT Organization: GameBoutique Ltd. Lines: 29 Message-ID: <5ed589$6hp@flex.uunet.pipex.com> NNTP-Posting-Host: www.gameboutique.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp ok, some of you already know i've been converting some old pascal files from whatvga into c and making them compile under djgpp. the result is a sort of basis for a directx library under dos. i say sort of because it doesn't support half the features directx does, but it's a step in the right direction. the original author made the code free for whatever purpose anyone wanted it for, and as i've basically converted his code and just tidied up and fixed typos and other small things it's still mostly his work :) but it might be some use to the djgpp community as a whole i figured, so if anyone wants the sources to this and feels like playing with it email me (and remember to put the m on the end of the replyto email addie) and you can have em. currently i've converted almost all of the 'detect which video card it is' parts of the code. i've also converted most of the smaller functions so it wouldn't be too hard to add the support for bitblt and linedraw too. (the original code had this, i just haven't gotten around to converting it :) as i don't have much time to work with these sources i felt i'd make them public and let other people at least look at them. pretty much the only advantage winblows currently has over dos apps is the video acceleration for games technology, so this might even things up a little :) regards, nik -- Graham Tootell nikki AT gameboutique DOT com